
DICE was founded in 1992 by four friends from the Amiga demo scene, DICE (then Digital Illusions) created the cult hit Pinball Dreams for the Amiga. Ten years later, the pivotal Battlefield 1942 would change the future of online gaming and DICE forever. Today, Battlefield 3 has sold more than 12 million copies and received 130 game industry awards. At DreamHack Summer 2012 Daniel Matros, Global Community Manager & Tim Kjell, Gameplay Designer at DICE will be talking on DreamArena Orange on two occasions, don“t miss it!
DreamArena Orange, Sunday June 17, 16:00-16:45

Daniel Matros, Global Community Manager have worked with 3 major realeases at DICE will be talking about innovation, Battlefield 3 and the industry that is constantly changing as new games releases. Daniel have been the DICE spokesperson for studio and community related issues since 2010. Daniel is often attending press & community events around the world but also working in the studio following the games evolvement and to ensure DICE’s communication to the public.
DreamArena Orange, Monday 18 June, 16:00-16:45

Tim Kjell, Gameplay Designer have been at DICE since Mirrors Edge & Bad Company 1. Tim started at DICE with QA testing and ant on working with memory optimization for various titles.. The latest year Tim have been working as a weapon designer and gameplay designer on Battlefield 3 and Back to Karkand. At DreamHack Tim will be talking about his work at DICE, design approach and design philosophy.
DICE: @EA_DICE
Daniel Matros: @zh1nt0
Tim Kjell: @stormonster