News > > INDIE DEV

At DreamHack Stockholm 2014 we have put a lot of focus to have Swedish indie developer at location. We have over 25 companies both in the expo area and at the game talk stage, showing and talking abot their game and their work as a indie developer. On this page you can find links to all published news plus info about indie devs at DreamHack Stockholm 2014.

NEWS ITEMS

News Item – Vertigoat at DreamHack Stockholm 2014
News Item – Games Of Glory Alpha Key Giveaway
News Item – Machineers
News Item – Flash & Crash
News Item – Gamers. You dont have to stop. Time will stop you.
News Item – Game Talk Stage: Coffee Stain Studios
News Item – Goat Simulator For Free
News item – Game Talk Stage: Newnorth Technology and Dwelvers
News Item – Game Talk Stage: Adventure Box
News Item – Game Talk Stage: Night Node
News Item – Games Of Glory at DreamHack Stockholm
News Item – Number TwentyFive Entertainment at DHSTHLM14
News Item – Game Talk Stage: IMGNRY Cocktail Cruise
News Item – Spelutvecklare och egenföretagare: Hur, var och varför?
News Item – Game Talk Stage: Visiontrick
News Item – Game Talk Stage: Zordix
News Item – Game Talk Stage: Alien Arena
News Item – Aqua Moto Racing Utopia at DH STHLM
News Item – Clocktower Entertainment & Air Brawl at DHSTHLM
News Item – Nemoria at DreamHack Stockholm
News Item – Forgotten Key at DreamHack Stockholm
News Item – Vovoid at DreamHack Stockholm
News Item – Cor Entertainment at DreamHack Stockholm
News Item – Night Node at DreamHack Stockholm
News Item – Doctor Entertainment & Gear Up at DH Stockholm
News Item – Visiontrick & Pavilion at DreamHack Stockholm
News Item – Gatling Goat Studios at DreamHack Stockholm
News Item – Dead Shark Tripplepunch at DreamHack Stockholm
News Item – Good Night Brave Warrior At DreamHack Stockholm
Press release – DreamHack Stockholm storsatsar på svenska indieutvecklare (Swedish)

INDIE DEVELOPERS AT LOCATION


An independent gaming company. COR Entertainment was formed in 1999 by three amateur gaming enthusiasts. Since it’s inception it has released numerous games to critical acclaim, including Alien Arena, Alteria, and the Code Red series of games. Currently COR is developing the CRX Gaming Engine and Alien Arena.

More information can be found at red.planetarena.org


Clocktower Interactive was founded August 2014. The team consists of Max Runelind that does the sound design and Wilhelm Nylund that does the rest.
We are proud to be the youngest people ever to be nominated to Swedish game awards. Air Brawl is an arcade dogfighter where the main focus of the game lies in tight controls, fun weapons and letting the player use the terrain to their advantage. The game started as small side project but has after its nomination in Swedish game awards been worked on full time . The game has been in development for ~5 months and has its planned release Q3 2015.


Making games requires passion, and we love making games. Coffee Stain Studios is the result of a lot of crazy ideas and passion, and started with the making of Sanctum. Coffee Stain Studios is independent and intends to stay such. We are not the regular game developer, and we will not follow the regular path of one. Our goal is to have a lot of fun, while making great products. If we have fun making them, a lot of that positive energy and fun will be reflected in the results. Our team consists of a great mix of talented, ambitious and thinking people, and we’re growing slow but steadily.

More information can be found at www.coffeestainstudios.com


Dead Shark Triplepunch started as one of the student teams who participated in Epic Games’ Europe-wide Make Something Unreal Live 2013 competition. They won the competition with the futuristic ball-sport Epigenesis, which the judges praised for being a potential e-sport. They moved on to win Game of the Year with Epigenesis in the Swedish Game Awards, and are set to release Epigenesis this summer on Steam. The team consists of eight members, all dedicated and excited to finally be in the business of their dreams; Making games. Epigenesis is a multiplayer focused FPS/sports-game hybrid, were aerial movement and dexterity with the ball is as important as blasting your opponents in the face with lasers. Teamwork, tactics and precision is key to winning eternal glory in a game of Epigenesis!

More information can be found at www.deadsharktriplepunch.com


Deadbreed® is a creepy-themed multiplayer online battle arena (MOBA) game with RPG features made by a small group of Swedish game developers of which some started making games in the early days of the ATARI demo-scene. Deadbreed just went Alpha and celebrated with the launch of an Early Access closed Beta, available now on Steam. The game will appeal to gamers that want a deep, hardcore gaming experience and greater influence on how their character looks but more importantly plays. The hero customization factor is a major strategic and tactical game play element as you’ll figure out what equipment and play style/s work best for each of your heroes – should you play her/him as a melee warrior, ranged archer or perhaps a wizard, or are you skillful enough to adapt your hero build during the matches to counter what the enemy team is building?

More information can be found at: www.deadbreed.com


Dekkodash are a small indie company based in Stockholm Sweden that loves to make games. Dekkodash are currently two developers and one marketing person. We have released our first game Hold the gates for Android and iOS tablets and are currently working on two unannounced games.

More information can be found at www.dekkodash.com


Doctor Entertainment is a Swedish independent game studio founded in 2009 by two senior game developers with experience from several multimillion selling AAA-games. Our mission is to use clever in-house technology and low friction workflows as a way for small teams to create highly polished games. Doctor Entertainment is about “bang for the buck” as in quality games for a low development cost. All our games are created with “Traktor”, our in- house technology for rendering, physics, level-editing, scripting, pipeline, animation, AI etc. We are now five people developing Gear Up, a multiplayer vehicle shooter about building your customized tank and battling online opponents on Steam.

More information can be found at www.doctorentertainment.com


Forgotten Key is a Swedish independent game studio founded in Karlshamn in the midst of 2011 by four students of Blekinge Institute of Technology. At Forgotten Key we strive to give our players atmospheric experiences with distinctive and quirky adventures. Today the team consists of five ambitious individuals making atmospheric games. We seek to experiment with video games in a way that gives our players an experience bigger than the entertainment that the mechanics provide. We respect our players and want to create artistic and innovative video games that touch, inspire and stay with them.

More information can be found at www.forgottenkey.se


Gameport is an incubator with a focus on game companies. We are always looking for people that are passionate about games and want to give all that they have to succeed in the games industry. With about 50 people in +10 companies working out of Gameport, we’re sure that Dreamhack will be a great place for us to show what we are, and what our companies have been working on.

More information can be found at www.gameport.se


Gatling Goat Studios was founded during the second year of studies at Blekinge Institute of Technology. Traverser started as a school project that quickly escalated to a full on production after we entered a competition known as Game Concept Challenge. When the judges carried out the verdict that Traverser would be the concept to walk away with the highest price our spirit skyrocketed. We have a broad variety of knowledge thanks to our different lines of study (sound production, game development, graphics design).

Traverser – is an adventure game where you play as Valerie Bennett, a traverser. As a traverser you can flip between the two sides of a underground city in order to discover the secrets hidden behind centuries of lies and propaganda built up by the mysterious Raven Corporation.

More information can be found at www.gatlinggoatstudios.com


Good Night Brave Warrior is the tale of two twins fulfilling their childhood dream of creating games together. One artist and one programmer, all we miss is a third twin to make music. We strive to recreate the magical feeling in old 16-bit games, the one you get when you embark on colorful adventures to fight evil bosses and save the world.

More information can be found at www.gnbw.com


Several years in the making Happy L-Lord AB was finally founded in March 2014. Michael Stenmark, a games industry veteran of 30 years, had been working on the Adventure Box sandbox game concept, a browser-based RPG voxel game in which players can choose to create their own worlds or explore the universe as an adventurer, for three years already, supported for the last year by Texas Olsson and Lon Hansson. When Michael met Rob OLeary, our CTO who had been working on his voxel engine for years, Adventure Box became possible. With the addition of serial entrepreneur Christopher Kingdon we had the foundation that made it possible to start the company. Since then sound and music veteran Thomas Huttenlocher has joined the team. We work out of a small office at Söder in Stockholm and are currently seeking support for the game of our dreams through Kickstarter.


IMGNRY is an Indie Game Developer aiming to craft innovative games that can be enjoyed by both old, young, boys and girls and everything in between. Their garage headquarter is located in the south of Stockholm and includes neon lights. The founders Fille (development) and Kristofer (design) has created weird games since the 90′s, and been running IMGNRY for the last two years. We draw a lot of inspiration from board games like Talisman and Drakar & Demoner (pen & paper rpg), card games like Magic the Gathering, computer games like Civilization and Starcraft and stories like Alice in Wonderland and Blade Runner. We like things colorful and happy but with a handful of darkness.

Our new game Cocktail Cruise is set in a 80′s theme and can be downloaded from the App Store, currently for free. It is played on an iPad but with up to 12 players each controlling their spacecraft with their iPhones. The game currently offers the game mode capture the flag but will be expanded with more game modes, different ships, power ups. The game also features a great lineup of artists for an awesome soundtrack. Follow us on Facebook and come join us to play on Cocktail Cruise Tuesdays in O’Connells Irish Pub in Gamla Stan, Stockholm.

More information can be found at imgnry.com


Lightbulb Crew is a young game development studio based out of Paris and Stockholm. We are working on our first title, “Games of Glory”, which is currently in a fun and playable alpha version. “Games of Glory” is a fast-action battle arena crossover set in a persistent science fiction universe. Players star at the center of futuristic gladiator games, fighting to earn fame and influence. Players can select from more than 40 different free-aiming weapons that can be exchanged in the heat of battle. E-sport is a part of the setting, and players can choose to enact diverse roles like star player, coach, or club president. The outcomes of these 15-20 minute matches have a real effect on the future of the universe, determining which factions within the Synarchy will rise to power and which story lines will develop within the game.

More information can be found at games-of-glory.com


Nemoria Entertainment is a Game Developer and Video Game Consultant that consists of three members located in the Swedish coastal town of Karlshamn. Oknytt was Nemoria’s first in-house developed product, a 2D adventure game for PC heavily influenced by Norse folklore and mythology. Our goal for Oknytt was to create a, for us, personal and close to home experience where the player gets to explore a world filled with otherworldly deities and unsettling nature present in Norse folklore. The development of Oknytt was self-funded, spanning across January 2012 to the commercial release at a number of online distributors on the 8th of July 2013. The game is currently on Steam.

We’ve always found the Swedish wilderness and the rather grim folklore of old fascinating, a common interest we’re all inspired by as we create our games. When Norse mythology is portrayed its often muscular vikings or gods being badasses, but there is much more to explore that we feel hasn’t been represented in games yet.
We are currently working on a cooperative management game that will go live on Indiegogo.com in a couple of weeks. Through this project we will create a game where you and a friend manage a village and its inhabitants as you experience their story together. With influences from games like the Settlers, various tower defense and transport games we have come up with a game where you have to work together to collect resources, expand your settlement and build defenses to protect your villagers from the ever present dangers while pushing towards the towering mountains of the north. As with Oknytt, we want to achieve a slightly grim atmosphere that presents the harsh Nordic landscape for you to explore.

More information can be found at www.nemoria.net


Newnorth Technology consist of 3 business pillars which together supports a charitable cause; running a non-profit youth center that is free for kids and young adults to attend, a solid investment in the future. With full time staff, inspiring venue and high-end hardware, Newnorth Technology will offer kids and young adults the possibility to learn more about computers and to excel in software development at a young age. The youth center is free of charge and available to everyone who wishes to partake.


Night Node was founded in October 2013 by four friends who had been working together. After previous employment we felt that the team we had built was too good to waste. Night Node is located in Uppsala, Sweden and are at the moment developing the game Orbital Gear, built in the Unity engine. 


More information can be found at www.nightnode.se


Number TwentyFive Entertainment Is a 3 Time winner of Game Concept challenge. We’re a small game studio located in Karlshamn, Sweden. We do contract work of varying disciplines and fields, but always with game development as our core objective. The company consists of Tobias Kärrman and Anton Hällfors, and freelancing friends of them brought in for specific projects. We are focusing on the mobile market and have some nice upcoming projects.

More information can be found at www.twentyfiveentertainment.com/


Visiontrick Media, a two man band featuring Rickard Westman and Henrik Flink, residing somewhere in the static between Stockholm, Sweden and Tokyo, Japan.

More information can be found at www.visiontrick.com


Vovoid has always been about visual technology. Be it for ourselves, our customers or in the case of our Free Software projects – the community at large – our goal and hope is to help push technology forward a little bit to encourage, inspire and enable creativity. Vovoid was founded in the year 2000 and was up until 2011 known as “Vovoid Software & Multimedia”. Our roots include the DOS era, demoscene and Sonique media player music visual development.

More information can be found at www.vovoid.com


Zordix is a Swedish game publisher developing Powersports Online Games. At DreamHack 2014, the game Aqua Moto Racing Utopia is presented for the very first time to players and the press. Welcome to high-adrenaline racing in the drop-in competition arranged by Zordix in the Indie Pavilion!

More information can be found at www.zordix.com

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